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Luckily, no compromises have been made to the absolutely beautiful style the first game evoked, the Yarnys exploring a world full of vivid detail and high quality textures. Unravel Two is thus left to rely on the two other components of its makeup: its graphics and its gameplay. I had worried that my own expectations might have been too high having played the first one, but my co-op partner for Unravel Two had no experience with the prior title at all and seemed similarly underwhelmed by the vague generic plot. As long as you don’t expect anything too meaningful or deep from it then it serves an acceptable role as the framework for the way you experience the levels, but it does seem an odd step after the original Unravel.
![unravel two xbox one unravel two xbox one](https://www.godisageek.com/wp-content/uploads/Unravel1.jpg)
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Disproportionate retribution also seems to happen quite a bit, because while these two kids definitely deserve to be free of their unfortunate situation, you help them burn down the forest, destroy a factory, and push one of their pursuers into a flowing river all towards these ends. The lack of any explaining dialogue outside of short poetic statements tied to the level names makes this seven chapter story feel like its spinning its wheels and retreading familiar ground throughout. Unfortunately, this background story really doesn’t feel like it has a clear direction, most of the game spent following the two kids either as they relax and get to know each other somewhere nice or are constantly on the run from people trying to catch them and take them back. A story unfolds without words behind your own actions, an orphan girl and boy fleeing from a seemingly abusive orphanage and heading off into the world in a story that seems almost concurrent with the yarn people’s adventure due to actions you take impacting the pair’s journey directly. Different areas in the lighthouse will teleport them to platforming levels that all are meant to feel like real locations that tie to the narrative of a different pair of characters on their own journey.Įach level in Unravel Two’s main adventure presents apparitions of humans interacting behind the 2D plane the Yarnys are locked to. Following a floating spark of light that will guide them forward in their adventures, the two Yarnys come across a lighthouse that will prove to be the hub by which they experience the different areas of the game.
![unravel two xbox one unravel two xbox one](https://i0.wp.com/dyncdn2.com/posters2/6/6a6ad7ef5514cd810a03343f994914c71bd5ac82.jpg)
Two yarn people known as Yarnys meet on the shore of a rocky island after a shipwreck, these tiny humanoids made of thread connecting the ends of their line to each other to keep them constantly linked together no matter where they go.
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Unravel Two had the time to learn how to iron out the kinks though, and with a second yarn person adding not only new options for game mechanics but a setup that seemed perfect for another heartfelt story told through memories, it certainly had the potential to rise above its already well-made predecessor. The first Unravel game had gorgeous photorealistic visuals coupled well with a lovely reflection on a family’s history, but its enjoyable platforming gameplay had a few hiccups that kept it from being on the same level of quality.